2003 Year In Review
Total Games Played: 466 (365 last year)
Total Different Games Played: 127 (75)
Total Games New To Me Played: 94
My goal for the year - Play more games than last
year
- Goal met by 101 more games!
10+ Playings (12 total games/224 playings):
NAME - #Played (#played last year)
Coloretto - 43 (new)
flowerpower - 23 (40)
Queen's Necklace - 23 (new)
Odin's Ravens - 21 (new)
Balloon Cup - 16 (new)
Carcassonne - 16 (51)
King's Breakfast - 16 (new)
Clans - 15 (new)
Alhambra - 14 (new)
Korsar - 14 (new)
Loopin' Louie - 12 (new)
Too Many Cooks - 11 (new)
Definitely shorter games here and this list reflects more card
games hitting the
table along with the fact that the Game Club I started at the
high school where
I teach turns to these games more than any others when they're
not playing
Magic.
Also, given the number of new games present here, this list shows
that my
collection keeps expanding and the new, shiny and short ones stay
around for
awhile. Shelley and I branched out from our Carcassonne 2-player
festival of
last year, turning to Balloon Cup and Odin's Ravens just as
often. Carcassonne
was down from 51 plays to 16. Finally, for a quick filler that's
easy to teach
and universally liked, you can't beat Coloretto.
5-9 Playings (10 total games/67 playings):
Trias - 9 (new)
Die Fugger - 8 (new)
Edel, Stein, and Reich - 7 (new)
Europa Tour - 7 (new)
Keythedral - 7 (2)
Samurai - 7 (12)
Scream Machine - 6 (new)
Sticheln - 6 (new)
Feurio - 5 (new)
Rumis - 5 (new)
Some of these are discussed below, but I can't say enough about
three of the
games above - Trias, Keythedral, and Sticheln. All three are very
different and
very enjoyable. I'm still amazed that someone hasn't picked up
Keythedral for
reprint at a major publisher. When I want a meaty game, this is
the one I turn
to more often than others, especially since few have played it
and usually wind
up loving the experience. Stichlen was my introduction into
trick-taking card
games (what an odd way into the genre, eh?) and with the right
group this game
causes many evil peals of laughter to erupt.
And finally, my top 10 games of
2003, with commentary:
1) Coloretto - The new filler of choice with angsty decisions and
quick play
mean it will hit the table just as often in 2004.
2) Odin's Ravens - This one became Shelley's 2-player choice for
the year and I
couldn't agree more. Though one round can drag on if each person
keeps
expanding the path, and can work as a strategy, this doesn't seem
to happen
overly much. Less frequently played in 4th quarter of the year,
but still makes
it to the table often.
3) Die Fugger - The new game from Carcassonne designer
Klaus-Jurgen Wrede, this
one cant' be beat for its price and size. Also, there's a great
little game in
the box! Less good with its 2-player variant, the game works
great with 3 & 4
and hit the table 8 times since I bought it in November. Before
realizing the
variant rules, I played this one with Greg Parker using the 3/4
player rules and
actually liked it better than playing the 'right' way. This one
will get
slipped into a pocket and taken out often.
4) Edel, Stein, and Reich - Fun action choices and bidding
mechanism make this
a hit whenever it hits the table. We had been playing with the
wrong rules (I'd
been taught that contract cards were kept throughout the game)
until heading
down to GenCon SoCal and figuring out what we were doing wrong
with Lorna. It's
amazing how getting out of your own group often means you learn
the RIGHT way to
play something. Lorna had a rule or two wrong also, so we were
able to head
home knowing the right way to play!
5) Die Sieben Siegel - Trick-taking card games became a staple of
my gaming
time ths year as I used them to bring some students of mine into
gaming (or away
from their Magic decks for awhile). This one's a wonderful
addition to the
genre, making for tough choices and a nice twist with the
Sabateur.
6) Balloon Cup - Stephen Glenn's fun game of ballooning makes the
list as
Shelley's second favorite 2-player game of the year. I can also
brag that I
brought my copy to a gaming shindig and got Stephen to sign my
trophy cards! I
really enjoy the decisions in this game, though the frustration
factor - where
are the grey cards and why haven't I drawn one in 20 turns!!!! -
gets to me
sometimes. This is the game that first turned a couple of my
students on to
gaming, becoming their favorite game to play with their own copy
over the
summer.
7) Alhambra - I enjoy the building aspects of this game and the
fact that money
is tight, but actually agree with Greg Parker's assessment that
it's a much
better game when played with open money. Tactics of what to buy
come into play
as one can see what one's neighbor covets. I taught the game to
Greg this
'wrong' way and now he won't play it any other way. I need to go
back to this
variant as I think it will bring out the game's shine once
again.
8) Feurio - A new Essen release that plays quickly, fits its
theme nicely, and
adds some interesting tactics once one understands the way the
placement of
firefighters works. This one's still growing on me.
9) Scream Machine - Joe Huber's amusement park game is just plain
fun to play.
The artwork's great and the choices one has to make given one's
options makes
one wish for just one more action point to do what he/she needs
to do. Five and
six players takes a bit too long for the most part, but we'll
continue to pull
this one off the shelf for its fun theme alone.
10) King's Breakfast - Another filler that works well, but seems
to hit the
table less often than Coloretto (not sure why). The math at the
end led to my
purchase of another copy for my wife's 3rd grade classroom.
Honorable Mentions:
Clans - Abstract, but interesting and more than once has led the
players to say,
"Let's play that one again" which shows that it works well, but
that people
often 'get' it about 1/2 way through their first game.
Maya - Just picked up for Christmas, I like the mechanisms here,
though think
the 'advanced' rules will be mandatory in order to prevent a
runaway leader
problem.
Wildlife - Finally played this one at GenCon SoCal and really
liked its
complexity and myriad ways of scoring. A bit long, but may work
quite well with
3-4 at most.
Bridges of Shangri-La -Another Colovini game that draws on many
of the
mechanisms in Clans, but adds some layers of complexity. Played
only once
(again at GenCon SoCal), but found it interesting enough to pick
up a copy.